![]() Io also has liquid basalt lakes, on which players can build basalt platforms that produce iron, silicon, and uranium. Because Io has no atmosphere, wind turbines are not buildable, so players must rely on geothermal plants, solar panels, and nuclear energy. From the Ceres DLC, we are borrowing diminishing resources (which drop high and medium tiles to low over time) and cave terrain (which gives mining access to all adjacent tiles). ![]() The day is much longer – 42 hours! – with an additional two-hour eclipse when Jupiter blocks the sun. Io has a few other wrinkles that mix up the familiar formula from Mars. ![]() Life support becomes much more challenging when the player can’t just extract water straight from the ground. Here, instead of splitting water into oxygen and fuel (hydrogen), the player would melt the ice for oxygen, collect hydrogen from Jupiter’s radiation, and combine them into water. We knew this change should not be minor, so we looked for a location in the solar system that could flip the water tree, which led us to Io, a moon without water but with sulfur oxide ice and a steady stream of hydrogen ions from the neighboring planet. Reworking the resource tree would be the most significant change as everything in the game is downstream from how the resources interact. Thus, the game should be just as fun even if the map, the HQs, and even the resource tree changed significantly. During development of Offworld, we discovered that the core gameplay was remarkably robust because the buy/sell mechanic auto-balances the game. Jupiter’s Forge, the first expansion pack to Offworld Trading Company, is our chance to see just how flexible free-market game mechanics can be. The player who can buy up the shares of every rival gains dominance over the Martian market for good.Offworld Trading Company ‘s first expansion pack – Jupiter’s Forge – was released today. Ultimately, accumulating the capital needed to build an orbit-capable launch facility and thereby access to astoundingly lucrative offworld markets drives the endgame. It isn't cheap to pay someone to smuggle an EMP into a rival base, or pirates to raid a competitor's supply line, but it can be extremely effective. Though direct conflict is not possible – you'll never send space marines into an enemy base – a variety of skulduggery is available on the black market. #Offworld trading company gameplay upgradeRunning steel mills without iron mines is perfectly possible, if you're willing to pay market price for iron to keep them fed – and it may even be a winning strategy, if iron is abundant and the market is flooded with it.Īlong the way, players upgrade their headquarters to increase the number of tiles they can claim, and construct special buildings like the Patent Office that have wide-ranging gameplay effects. Supply and demand are the only rules, and the player who can most effectively craft their strategy to buy low and sell high generally takes home the prize. The marketplace is the core of Offworld Trading Company. Players must stake their claims to resources, then extract and develop them into goods that are used for advanced buildings and upgrades – and bought and sold on the real-time, player-driven marketplace. ![]() Offworld Trading Company is a real-time strategy game in which money, not military force, is the player's weapon. ![]()
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